![]() It happens because there is only 1 Client connected to 'Practice range' Server, the Server will go into an "inactive/low processing mode", forcing the Client to be re-Synced once it goes "full mode" again. You're eessentially Re-Syncing with the Server side. ![]() The Server is Clock Correcting your Client Clock when you get back to the game after an Alt-Tab. I ask option E of the blog below to be looked into, as I believe the remote interpolation delay may be affecting games in some way, causing a much bigger delay than intended.įor context, I am a current immortal bouncing between for the last few acts, and don't see myself by any means as incredibly inconsistent, but the large shift in quality between my games in a short span is simply too large at times for me to blame only myself. I know that inconsistency is a thing, but this feels far from it, its almost as if some servers are just against you. Then the next game, everything feels fine and snappy again, as if to make you question your own consistency or skill. I just can't get myself to genuinely believe that I can go from one game feeling super smooth and clean, hitting all my shots, to suddenly feeling like a deer in the headlights minutes later. I'm at a point where I feel that, from server to server, there is some form of issue that makes it feel as if you are way more behind on the server than you actually are. ![]() Then you spectate a teammate and those same players don't seem to be tapping or hitting the shots they were before. You've all had those games where you can't seem to get a single shot in, and the enemy team almost feels as if they see you seconds before you can see them. I know this is brought up all the time but I'm at the point where I am genuinely convinced there is some underlying issue with the game.
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